class socket -- network socket ============================== ``socket`` is an object that represents a network socket. Example usage:: socket = esp.socket() socket.onrecv(print) socket.connect(('207.58.139.247', 80)) socket.send('GET /testwifi/index.html HTTP/1.0\r\n\r\n') Constructors ------------ .. class:: esp.socket() Create and return a socket object. TCP Methods ----------- .. method:: socket.connect(addr) Connect to the adress and port specified in the ``addr`` tuple. .. method:: socket.close() Close the connection. .. method:: socket.accept() Accept a single connection from the connection queue. .. method:: socket.listen(backlog) Start listening for incoming connections. Note: Only one socket can be listening for connections at a time. .. method:: socket.bind(addr) Bind the socket to the address and port specified by the ``addr`` tuple. .. method:: socket.send(buf) Send the bytes from ``buf``. .. method:: socket.recv() Receive and return bytes from the socket. UDP Methods ----------- .. method:: socket.sendto(data, addr) Placeholder for UDP support, not implemented yet. .. method:: socket.recvfrom(addr) Placeholder for UDP support, not implemented yet. Callback Setter Methods ----------------------- .. method:: onconnect(lambda):: When connection is established, call the callback ``lambda``. .. method:: onrecv(lambda):: When data is received, call the callback ``lambda``. .. method:: onsent(lamda):: What data is finished sending, call the callback ``lambda``. .. method:: ondisconnect(lambda):: Call the callback ``lambda`` when the connection is closed.